Development update and P2P release date


Avalon Send PM

Member

Posts: 54

RingWorm said:

Avalon said:

Mistborn said:

You ask for a 'identical' wilderness that is unrestricted.

2 wilderness running side by side.
2IP
Unrestricted.
2 teams, 2IP, unrestricted.
one  in each wild, controlling identical resources during their teams prime time. This doesn't promote PK it splits the wilderness in half.

The fact is, one team is getting beat during their quiet time but if they had multi, they might be able to control resources 24/7 - this isn't about server health, its about pixels and ego.

make 2 wilderness, 1 normal as it is remaining 2ip and the other empty, no resources, no NPC's, just multi. Where do you think the PK will happen? Where will the wars be? There won't be a soul for miles in the multi wild because it isn't about PK its about pixels for you. Maybe in 6 months Multi wild will be nice because we'll all have the pixels to gear up 3-5 chars

you're too dumb to realize that it brings players who arent playing or aren't going to be playing for much longer, and most of us don't care about pixels at all. that's more you guys, ironically enough, and you dont even realize that you're proving it right now. pixels matter less and less when you actually get good at doing things anyway

it also doesn't take 6 months to have gear for 3-5 chars even on a slow grindy server (and thats good), thats yet another terrible skill issue on your end. I haven't even played in 3 weeks and I can gear 3 chars for a long while with what ive already got within a day of filling out the edges lol. hell if I cared about pixels I woulda never stopped playing and just kept power mining and fishing, afkscape, maybe even supported restrictions since I know it makes people quit. isn't that neat?

im no longer willing to compromise on 3ip or a split with no npcs/resources or any of this dumb skull/non skull shi tbh, that fork in the road has passed. its 2026 not 2002 or 2007. you guys voted for rules and then broke them and pushed for changes to favor yourselves every step of the way. now its 2 IDENTICAL wildernesses (ill settle for deleting our 2 rune rocks, nothing else) or nothing. I dont see what you could possibly be scared of, i would just rather have the option to either fight you guys (or others) with your rules OR randomly fight the other multi pkers solo or with 1 or 2 other guys, and they ALL think the same way on this. ill go with whatever leads to more action at whatever particular time to keep people engaged, but im not gonna play a game that forces me to ONLY play at 40% just to humor a bunch of crippled retards with a pathological projection problem who break their own rules nerding for pixels while pretending to represent the "casual" because thats apparently more appealing to you then actually getting good at the fucking game after 25 years.

if its just gonna be that and only that then this just isn't worth my time, sorry, good luck lol, congrats you won! lmao, well maybe not since I guess ron has nowhere else to go

But you don't play

why would i

Stylin Send PM

Member

Posts: 21

Avalon said:

Mistborn said:

Avalon said:

just give us a 5ip/unrestricted wildy and an identical democracy tier/1 or maybe 2ip or maybe 1v1 or whatever wildy and we can actually play the game and you guys can have your weird kids pool wild with its custom settings and vpns

im gonna make this really simple and straightforward; if you really want more players, "The goal is a setup that lets most people enjoy Wilderness the way they want to, at the time they want to." and the people who want restrictions really care about the success of the server and health of the community (they don't, but we can pretend for a minute here), then everyone should get onboard with the 2 identical wildernesses idea. one unrestricted, one with whatever the majority prefers. we can run the experiment in real-time, side by side. im even willing to play both if I play, thats fine, ill go where the potential action is as i always have. we can all have a good time.

we dont need to split, we don't need "uhh bro muh 2ip but not really 2ip cuz only skulls bro", we dont need a team of people contradicting themselves about whether they are vpning trainers, we dont need all the multi pkers on the same team, and we dont need a staff team that should know better instead choosing these things and then deliberately playing on ambiguity to string people along.. in fact you're still doing it with carefully constructed open ended language in many areas, namely character sharing

all of this is bad, all of this can be avoided, you can make this THE server, you can give basically all the people what they want with regards to the wilderness experience, its really not that hard.. if you dont im going to just have to assume you don't want to, and this will be yet another blown opportunity where rev decides for whatever reason that it wants to give other servers and other possible servers a chance

you'll be ok for awhile either way, but you will remember this post later in the year and into 2027 if you choose poorly. dont come crawling to people with reversals when that happens

You ask for a 'identical' wilderness that is unrestricted.

2 wilderness running side by side.
2IP
Unrestricted.
2 teams, 2IP, unrestricted.
one  in each wild, controlling identical resources during their teams prime time. This doesn't promote PK it splits the wilderness in half.

The fact is, one team is getting beat during their quiet time but if they had multi, they might be able to control resources 24/7 - this isn't about server health, its about pixels and ego.

make 2 wilderness, 1 normal as it is remaining 2ip and the other empty, no resources, no NPC's, just multi. Where do you think the PK will happen? Where will the wars be? There won't be a soul for miles in the multi wild because it isn't about PK its about pixels for you. Maybe in 6 months Multi wild will be nice because we'll all have the pixels to gear up 3-5 chars

you're too dumb to realize that it brings players who arent playing or aren't going to be playing for much longer, and most of us don't care about pixels at all. that's more you guys, ironically enough, and you dont even realize that you're proving it right now. pixels matter less and less when you actually get good at doing things anyway

it also doesn't take 6 months to have gear for 3-5 chars even on a slow grindy server (and thats good), thats yet another terrible skill issue on your end. I haven't even played in 3 weeks and I can gear 3 chars for a long while with what ive already got within a day of filling out the edges lol. hell if I cared about pixels I woulda never stopped playing and just kept power mining and fishing, afkscape, maybe even supported restrictions since I know it makes people quit. isn't that neat?

im no longer willing to compromise on 3ip or a split with no npcs/resources or any of this dumb skull/non skull shi tbh, that fork in the road has passed. its 2026 not 2002 or 2007. you guys voted for rules and then broke them and pushed for changes to favor yourselves every step of the way. now its 2 IDENTICAL wildernesses (ill settle for deleting our 2 rune rocks, nothing else) or nothing. I dont see what you could possibly be scared of, i would just rather have the option to either fight you guys (or others) with your rules OR randomly fight the other multi pkers solo or with 1 or 2 other guys, and they ALL think the same way on this. ill go with whatever leads to more action at whatever particular time to keep people engaged, but im not gonna play a game that forces me to ONLY play at 40% just to humor a bunch of crippled retards with a pathological projection problem who break their own rules nerding for pixels while pretending to represent the "casual" because thats apparently more appealing to you then actually getting good at the fucking game after 25 years.

if its just gonna be that and only that then this just isn't worth my time, sorry, good luck lol, congrats you won! lmao, well maybe not since I guess ron has nowhere else to go

Pretty spot on.

Overlord Send PM

Member

Posts: 96

Kleio you are some psycho

You’re working on stuff that you randomly think is a good idea


Why the hell is p2p
Coming out with no indication  of how Wildy looks after?

Atm you still catch 4 squares away and suddenly blink 3 tiles forward ??

Surely fix this


Why are you working. On moving in duels etc LOL

RingWorm Send PM

Member

Posts: 4

limiting it to 2 skulled in wilderness while being able to train/afk on third unskulled would be the real sweet spot and no doubt make more people happy

Player avatar

KizL Send PM

Member

Posts: 31

Mistborn said:

1776 said:

Thanks for keeping the people who use 5 accounts, side by side, on a single screen from ruining the wilderness pk experience. Three or four people will absolutely ruin this server if 2ip limit is ever altered upward. Keep up the great work!

+1.

I have no doubt how another poll will go

+1


I see there 2 ways to do wildy.


1: You have 1 wild where there 1v1 zones and ones that are multi zones. (Like OSRS)

2: 1 world that's how this one is and another that's unrestricted. 


~K!zL

padwanrev2 Send PM

Member

Posts: 21

we go with the flow la de la

krismaxxed Send PM

Member

Posts: 20

1v1 tournament is super cool how it gives a completely equal playing ground, as is, but agreed that it does make maxed builds pretty accessible to try out. Having said that, being able to demo the various maxed F2P builds at diff level points before committing the hundreds of hours to make one has made it really nice to figure out which are most fun to play.


I really like the level bracket idea, whether that be X0-X9 ranges or specific reserved levels like 33, 55, 63, etc.

One thing that might help is separating tournaments into different “rulesets” or “formats,” similar to other competitive games.

For example:

* Mirror Format (what currently is the system. where everyone uses preset equal builds they dont have to make):
  Both players are forced onto the exact same preset build/loadout. Pure skill matchup. Great for fairness and accessibility. But should require a 250k/1mil gp donation to start, or admin invocation to make less common.

* Open Format:
  Anything goes within the combat level bracket. Players use their real builds. preserves account identity, economy interaction, and the prestige of unique builds.


Could also have an admin be able to set automated weekly schedules for the various tournies and their brackets/formats.

Example:
Tues/Thurs/Sat 12:00 UTC:
Lvl 33 Anything Goes [player builds]


This is prob a massiv amount of dev time but if the sky was the limit I made some AI slop loose concept to try to capture what the typical player facing ui could resemble. (The admins wud have their own special screen display and way of being able to set a daily/weekly scheduled format)

wITUREF.png


Adding duos/trios/battle royale wud prob be a nightmare to fully implement, but could fit in the same system potentially.

tldr: I think having multiple levels of configurability is probably the sweet spot because it preserves both:

mirror preset builds gives fair equalized competition and also lets peeps demo out builds before building them on their own
But for open format, the excitement/prestige of actually building unique accounts in the real game/economy is maintained

Chody Send PM

Member

Posts: 25

Any idea if/when you'll release the test server for P2P? I have some free time this week, and could test whatever you need!