I completely agree with everything said here. The drop from 300–400 players to barely 100–200 in such a short time is not a coincidence. The current IP restrictions and the 120-second wilderness block timer have fundamentally damaged the flow of the game and pushed people away.
Right now the server feels restrictive instead of fun. The old balance between training, PKing, and spontaneous action is gone. Players are forced to choose one or the other, and that kills what made the server enjoyable in the first place. Banking after every short fight only to sit through another 120-second lockout completely destroys momentum. Instead of constant activity and organic encounters, the wilderness has turned into long periods of waiting and hiding for a few seconds of actual action.
Server should encourage interaction, risk, and fast-paced gameplay — not punish players for wanting to fight. These changes may have been made with good intentions, but the result is clear from the player count alone. People are frustrated, bored, and leaving.
The worst part is that the community already provided multiple reasonable suggestions and compromises that could support both casual players and hardcore PKers. There were opportunities to adjust things before the situation got this bad, but instead the restrictions stayed in place while the population kept declining.
At some point the server needs to acknowledge reality before it becomes irreversible. Waiting until the player count drops even further would be a massive mistake. The experiment has clearly not worked as intended, and immediate changes are needed if the goal is to keep the server alive and active.
Hopefully the staff finally listens before more long-time players decide to quit for good