Can anyone explain how 5ip would make pking better right now? I've kept out of the ip debate as I wanted to see how pk was
I think it'd be good to train more chars and reduce logout restrictions, but I can't see what other benefit it has to offer actual pking?
2ip has felt more nostalgic for pk, although I didn't vote, I wouldn't vote to change it back, if the wild dies it wont be because of 2ip lol
ill use myself as an example, even though im an extreme early edge case
if it was 5 or even 3ip, I would be able to defend myself against little groups of trash players and maybe even start wars outnumbered. I would probably be training in pk gear while fishing and running errands, because these things would matter. there's a good chance the teams would look different too, because almost all the multi pkers on the same team is boring and extremely gay. other people would also be able to help train my chars and I could do stuff in return, like we were doing before the switch
instead, I cant really do much other than be a strong number in a system where numbers mean almost everything, and I couldn't even play more than 4-6 hours a day. so its training for nothing with almost no help since I dont like breaking rules, so i just fall further behind people who are actual nerds or on disability. so instead I quit. it was basically just train at a deficit until my subs ran out in an environment where I can only use like 40-50% of my skill on inferior characters or fight against a team that quits as soon as they think they are about to lose
why bother? I could be playing anything or even doing nothing and sleeping. I was happy my subs ran out. people told me to quit, ok I quit. 150+ people voted for this, it should be good, this can be someone else's problem
there's no reason for me to play the game in this situation, other than assuming it will be somewhat different some time in the future. I cbf, ill wait until at least p2p and when that comes I probably still won't be pking. as long as ip limit is low there's no reason for someone good to do anything (there's nothing to fight over anyway, which is a different failure) other than train and max value subs