What would you like to see in P2P release?


Shadez Send PM

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Posts: 2

I don't think Dragon items should be in the shop to buy. I think they should just be drops from monsters etc. I'd like it to be like the original RuneScape classic. I would like for you guys to implement a way for the stakers to be able to purchase certain quest skips like the ability to wear certain items like the battle axe, klanks etc. I can't wait to get into 61 staking and enjoy what p2p has to offer

I don't want to see new skills like slayer or rune crafting.
I can't wait to level up thieving myself.

Overlord Send PM

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Posts: 96

Mining should be interrupted when attacked

Greater demons drop

Add dragons high  wild

Sly Steeler Send PM

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Posts: 10

+1 for monsters to drop dragon items. Think having them in the shop kills the economy and pvm.

Shadez Send PM

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Posts: 2

Release p2p next week or week after.

Apelzinho Send PM

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Posts: 2

Add a npc to wilderness who spawns randomly and has a chance to drop christmas cracker or something ?. People would roam randomly in wildy to chase that golsen goose

Gotfight Send PM

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Is there any plan to release ironman mode?

zerozero Send PM

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Posts: 19

WooGGi said:

Even if the dragon items are moved away from the shops the quests requirements should be kept to not only wield the items but also to be able to farm them.
They were locked behind quests and limited in RSC and should also be in here. This would also make it so that it actually takes some time and effort to get those accounts going for the farms - we should not reward those players who just have afked multiple high flat statted accounts without any other skills or quest completions.
The actual NPCs that drop the items should either be outside of wilderness or in an area that is restricted to 1 IP only inside wilderness. This restriction combined with the quest requirements for the drops would be the best way to keep it somewhat fair for everybody if it is in the wilderness. If the farms are outside of wilderness I do not believe people care for IP limits

having to quest to be able to farm dragons for d weps is literally one of the most braindead ideas i have read on this forum. No, no and no.

WooGGi Send PM

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Posts: 38

zerozero said:

having to quest to be able to farm dragons for d weps is literally one of the most braindead ideas i have read on this forum. No, no and no.

Is it thou? In the spirit of original RSC there should be quest requirements as that was also the case in original RSC.
I personally do not care if it is with shops like in RSC or having to farm them post quest

Skippertaxi Send PM

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Posts: 59

WooGGi said:

zerozero said:

having to quest to be able to farm dragons for d weps is literally one of the most braindead ideas i have read on this forum. No, no and no.

Is it thou? In the spirit of original RSC there should be quest requirements as that was also the case in original RSC.
I personally do not care if it is with shops like in RSC or having to farm them post quest

Quests should be removed removed from the game. We did these same quests for 20+ years.  that

Idopushups Send PM

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Posts: 7

Skippertaxi said:

WooGGi said:

zerozero said:

having to quest to be able to farm dragons for d weps is literally one of the most braindead ideas i have read on this forum. No, no and no.

Is it thou? In the spirit of original RSC there should be quest requirements as that was also the case in original RSC.
I personally do not care if it is with shops like in RSC or having to farm them post quest

Quests should be removed removed from the game. We did these same quests for 20+ years.  that

I 100% agree. Not a fan of quests.

Since they’re coded, and some people like them, you could just make an item that automatically completes the quest, make it a one time use, and let people who enjoy doing them repeat the quest and get the item over and over and sell them or something.

WooGGi Send PM

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Posts: 38

Skippertaxi said:

Quests should be removed removed from the game. We did these same quests for 20+ years.  that

Idopushups said:

I 100% agree. Not a fan of quests.

Since they’re coded, and some people like them, you could just make an item that automatically completes the quest, make it a one time use, and let people who enjoy doing them repeat the quest and get the item over and over and sell them or something.

I am fan of quests and have not actually done them in nearly 20 years.

However, I do think there could be some sort of compromise for those who do not like quests.

My suggestion would be that if you have the stats to complete a quest you can talk to the quest start NPC and ask for auto-completion. This auto-completion would take 24 hours and it would also give you the quest reward exp. This way there are the build restrictions in place that quests enforce and also there would be minor benefit in a way to do the quest yourself and also the people who like quests can do them.
Maybe something like this could work?

zerozero Send PM

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Posts: 19

WooGGi said:

zerozero said:

having to quest to be able to farm dragons for d weps is literally one of the most braindead ideas i have read on this forum. No, no and no.

Is it thou? In the spirit of original RSC there should be quest requirements as that was also the case in original RSC.
I personally do not care if it is with shops like in RSC or having to farm them post quest

It is... OG RSC didn't have multiple of the things we got here, and that is just because OG RSC was very underdeveloped, eventually it would have had the things we got now.

govna Send PM

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Posts: 1

add fletching with the ability to smith bronze arrows please.  Also put back in herbs.  Give us something to set up for p2p.

quinten Send PM

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Posts: 6

One skill at the time! start with herblaw, open some area's, not all in once!

DurinVIII Send PM

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Posts: 21

Magethis99 said:

If the goal is to stay true to RSC, dragon shouldn’t be something you can just go buy or farm easily. That was the whole identity of it back then rare, grind-heavy, and meaningful when you finally got it.

Dragon items should come from original-style sources only:

* Med helm from lesser demons
* Square shield from crystal key
* Battle axe from the hero’s quest
* Longsword from KBD

No shop access, no added drop tables outside what RSC had. That’s what made seeing someone in dragon actually mean something.

If anything, focus on keeping the drop rates and acquisition methods as close to original as possible. The grind is what made RSC feel rewarding not convenience.

If we start adding shortcuts or new sources, it stops being RSC and turns into just another private server with custom economy.

Keep it rare, keep it original, keep it earned

Dragon med was dropped by KBD, not lesser demons. Lessers dropped rune med.
Crystal key chest gave you dragon stones, not shields.
Dragon square shield was in two halves. One half was sold in a shop, the other was a very rare drop from various monsters.
Dragon battle and long were both sold in shops.

krismaxxed Send PM

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Posts: 20

Here's some suggestions for how to make dragon items feel special again and actually mean something more when you see one.

All dragon items should be multipart. store item + rare mob dropped item. counterpart of the item being still sold at a store.
All should still have to be smithed together with lvl 60 smithing.


1. All dragon items become multi-part. All must be smithed together
Dragon Sword:
hilt (purchaseable via Zanaris shop for 300k)
PxH4w1H.png
Dragon Blade dropped by mobs (at same rate as drag med drop rate)
HUNmmVp.png

Dragon Axe:

Handle (Purchaseable via Heros’ Guild for 500k.)
1MYZjHm.png
Axe head (dropped by mobs (at very slightly less common as drag med drop rate))
jbdh6pS.png

Dragon Med Helm:

Visage ((Purchaseable via Heros' Guild for 500k) A new separate store item at champs guild added for sale.
SZnlk1R.png
Shell: the other reagant for the d helm drops from mobs as unusable
bn20cAB.png]


optional suggestion 2. Inflation Guard (Shop Pricing)
Shop pieces for d sword hilt/d axe handle/d visage start at 300k/500k/500k respectively. 500k for dmed reagant at heros guild. admin can up these gp rates over time if the economy grows out of control.

optional suggestion 3. Dragon Anvils (60 Smithing Required. Items can only be joined on these anvils. visually can just be an ordinary anvil with a unique name in game, or a red anvil)

Only 2 of these anvils that can join the dragon items exist in game

Anvil #1: Deep Wildy Anvil (primary)
West/NW of Agility Arena. can be plopped right here on the red X in the image alongside some total ass mobs that deter any sort of enjoyable afk training. 4 hellhound spawns and 8 poison spider spawns. That combined with the fact it's bottlenecked by the 3-4 tiles above the agility arena gates would make it a super funny pk area.
qwrVrt4.png

Or can edit the map entirely and make a dedicated area just for it. here's an ai slop rendition:
cDAQBJH.png
the idea being it's an absolute nightmare to actually manage to craft the item, and everyone on the server knows where it's going to happen, making it even more dangerous. since this anvil is high risk, there's no limit that a single account can produce here, unlike the other proposed legends guild anvil

Anvil #2 Legends’ Guild Basement anvil (safe)
Located in the basement of the building, so requires legends quest to be done. If necessary, can further restrict this anvil by a timer cooldown or additional skill checks, gp requirements to use, etc. maybe a single character can only craft a single dragon item on this safe anvil per two weeks, just so that the wildy anvil is seen as the path of least resistance for the bulk of the server.

optional suggestion 4. Dragon item Death Mechanics
Dragon items break back into their mob dropped components on death. So for example, if you die with a dragon square, it is replaced in your inventory (or falls on the ground) with just the left half. the store part (right half) is gone. If you die with the d sword, only the hilt is retained. The store item has to be repurchased for GP and the dragon equipment re-smithed again. Dying in a duel does not cause this to happen.



Result:
Any combo that includes at least suggestion 1 of the above 4 will help with rarity, add risk/reward, and will help remove gp from the economy. having all 1,2,3,4 implemented together will make them perceived very very highly, but brutal af and prob overkill to include everything.

tldr: make drag items all be store item + mob item to create at least. consider the other things as needed depending on how brutal they should be to obtain/keep

Legacy7 Send PM

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Posts: 2

+1 if this suggestion does get approved, I'd just want the dragon sword/axes to be slightly buffed than the originals, otherwise most will stick to r2h and not want to grind for them since the power and aim difference isn't much higher.

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Sonja Send PM

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Posts: 4

krismaxxed said:

Here's some suggestions for how to make dragon items feel special again and actually mean something more when you see one.

All dragon items should be multipart. store item + rare mob dropped item. counterpart of the item being still sold at a store.
All should still have to be smithed together with lvl 60 smithing.

I love this economically (monster drop + shop cost) and thematically (making all dragon match the shield of RSC) but also don't love the idea of everything just getting shoehorned into the wilderness as a blanket answer. Very little was exclusive to the wilderness in RSC.