1. Iteratively release the available P2P content/P2P world in batches. not all at once.
2. Have the skills released in batches over the course of many weeks/months between each.
Herblaw -> Fletching -> Thieving & Agil released together as a potential example
3. Have each skill release only become accessible upon a community driven event is completed. Herblaw example: Huge cauldron appears in Taverley; players have to donate mass amounts of raw meats (bear, rat, cow, chicken) and generic event herbs (dropped in place of all real herbs during duration of event) to brew some sort of mega potion. once 1000 of each meat type and 1000 common herbs are donated total, the cauldron blows up erupts, unlocking herblaw for everyone. (server restart to put it in the normal expected state where druidic ritual is able to be started) people get titles like “Master of Meat” or “Grand Herbalist” for contributing the most or som one off cosmetic hat
4. anticipate all the inflation caused by long term mass high alching of smithed rune items/magic bows/battle staffs, and thieving
5. Shift thieving loot tables towards low drop rate herblaw primaries/secondaries, uncut gems, feathers, runes, etc. scale back the gold
New Ernest the Chicken 2 quest. Has very difficult and convoluted lever interactions and puzzles to solve, and functions as a disguised IQ test. The quest must be completed before being able to speak in global chat