QOL suggestions


Mistborn Send PM

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Posts: 43

Hey all, thx for rev2, been a blast so far.. wanted to put some suggestions for non-game breaking QOL 
things like altar & monk in edge, skipper delay of 2 minutes and rune/arrow availability in shops/drops, consolidated armour shops

time spent auto walking around to access content, i.e refilling prayer, dying, buying gear, would majority of players vote to keep this the same?

2 minute skipper delay was a bit excessive, could get the same result with 10 seconds. If someone can't escape wild with a 300 sq gap they deserve to lose their pixels
everytime I get pked I have to wait 2 minutes in lumb, after 30 deaths i've lost an hour of my life waiting to return

Increased runes/arrows drop rates / added onto drop tables of other mobs / increased shop capacity and/or reload speed.
the drop rates are a bit brutal, the demand for these items outweighs the supply massively - this has been made worse by 2ip limit reducing number of drops at thugs&bandits.

thanks all

Ipk Send PM

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Posts: 79

Id like to reduce the skipper time, but only down to like 60 or 45 seconds. 10 seconds you can go bank, grab a set loadout and potentially intercept them.

The alter doesnt seem too bad and there's the nostalgia factor, but maybe in the future an alter a bit closer.

The arrows thing is quite annoying rn, they're selling for 25-30ea which is absurd. I did suggest released f2p fletching- where you can only make regular bows and bronze arrows.

Myakka Send PM

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Posts: 21

Mistborn Send PM

Member

Posts: 43

Ipk said:

The arrows thing is quite annoying rn, they're selling for 25-30ea which is absurd. I did suggest released f2p fletching- where you can only make regular bows and bronze arrows.

Same goes for runes

100 death runes = 30k
100 chaos runes = 5k
400 air runes = 8.8k
500 fire runes =  10k
swordfish 25 x 75 = 1875 gold

These prices aren't reflective to the rest of the economy, the large supply of swordfish & coal have kept the prices nominal, I'd get less than 4 airs per swordfish at the current rates lol. 30 swordfish (x 75g = 2250 divided by 22 = 102 air runes), not even enough to cast 50 times, the numbers don't lie the server supply of runes is too weak and ideally need a boost, same for arrows although at least 1 arrow = 1 shot. 1 spell = 7 runes lol.

Ipk Send PM

Member

Posts: 79

Mistborn said:

Ipk said:

The arrows thing is quite annoying rn, they're selling for 25-30ea which is absurd. I did suggest released f2p fletching- where you can only make regular bows and bronze arrows.

Same goes for runes

100 death runes = 30k
100 chaos runes = 5k
400 air runes = 8.8k
500 fire runes =  10k
swordfish 25 x 75 = 1875 gold

These prices aren't reflective to the rest of the economy, the large supply of swordfish & coal have kept the prices nominal, I'd get less than 4 airs per swordfish at the current rates lol. 30 swordfish (x 75g = 2250 divided by 22 = 102 air runes), not even enough to cast 50 times, the numbers don't lie the server supply of runes is too weak and ideally need a boost, same for arrows although at least 1 arrow = 1 shot. 1 spell = 7 runes lol.

Yeah, auto buyers have ruined arrows and runes, along with a low drop rate. insane sellers market.

Mistborn Send PM

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Posts: 43

some of us have noticed that if we log out of a character in wilderness (or AFK out), in any part of the wilderness and try to log into another character, regardless of what level/location, the client prevents us from logging in for 2 minutes.

I have 2 characters i'm using, due to 2 IP restriction. One is lvl 96 and the other is lvl 57, they have nothing to do with each other and can't help each other pk but I have to wait 2 minutes to log in

Ipk Send PM

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Posts: 79

Mistborn said:

some of us have noticed that if we log out of a character in wilderness (or AFK out), in any part of the wilderness and try to log into another character, regardless of what level/location, the client prevents us from logging in for 2 minutes.

I have 2 characters i'm using, due to 2 IP restriction. One is lvl 96 and the other is lvl 57, they have nothing to do with each other and can't help each other pk but I have to wait 2 minutes to log in

That seems like a bug, id do a ticket for that.

Mistborn Send PM

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Posts: 43

just walked to bank to refill food, 120 second delay applied to re-enter wild, i'll submit a ticket then in case this isn't right, as for me thats a deal breaker