24 hours to launch — one wild idea and your vote needed


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TomnotIrony Send PM

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Posts: 9

Option D. People can self-impose ironman rules if they want to.

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TomnotIrony Send PM

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Plus happy to see base combat and skilling multipliers go a bit higher than 4x and 2x if that's the consensus. 5/6x and 3x seems fine enough.

Overlord Send PM

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Posts: 96

Akme said:

Don't do anything to champions guild and the XP rates proposed here look good to me. Maybe 6-8x for combat since some people here want something higher?


Yup

Tw1n 4rr0wz Send PM

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Posts: 3

I am for option D.

Also i see most people here agree with the xp rates, I think they are too high still. Any meaningful spend time in game feels rather useless if i can get to 30 in any given skill in record time.

That being said, me being the minority, this option is way better than the last and i think its decent.

Teemu Nerd Send PM

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Keep it oldskool, just change the exp somewhere beetween 6-12x, but dont touch anything else except maybe drop rates if u feel like, period.

bootylegendi Send PM

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High xp rates yearly wipe, everyone is a grown adult nowadays with many responsibilities, sadly we dont have the time we used to but we can definitely sneak in a few hours at night/weekend

R3mkaz Send PM

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Posts: 15

Option D seems the best solution.
Total lock for items is kinda too much, we need some items for pk at beggining.
Locked only rune items sounds normal, then smithing has some value too.
Exp rates all good

Overlord Send PM

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Posts: 96

So when is final result

gojv Send PM

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Posts: 11

Indeed a wild idea. Please dont change with a last minute curveball its giving bad vibes already

Tomster Send PM

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Posts: 9

Most of you have lives, I don't. The xp rates for skilling are too low I'll eat the leaderboards.

Hit man Send PM

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Posts: 8

Why would removing guild be an option? That's literally the best thing they added before P2p.
Is this really going to become a thing? Removing things instead of implementing and adding?