24 hours to launch — one wild idea and your vote needed


Keiser Send PM

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Posts: 3

Any of the proposed options sound good to me!

Stuff like mith battle axe and mith 2h would be available pretty quick still. Although it's a neat twist, I understand if people are against locking normal shops, but holding off on champs guild items/rune plate would be good imo since they weren't available for quite some time in vanilla.

And I like the xp rates. I think they are great and if nothing else a good starting point to see how people think it feels. Maybe the base unsubbed should only be 3x so people feel the sub is worth it.

I just don't see any argument for why people feel the need for 8x or 10x or higher cmb rates, why they feel they have to skip to maxed. Some people seem to be approaching this with a diablo/poe 3-month league mindset where they just want to skip everything and blast to endgame for max level pk to prove they are the greatest 2d click master, god of gamers, but that pking can and will happen at any level in any gear.

I would also guess that pking will feel more genuine and likely better odds of actual fair 1v1s fighting for an afk spot in wild during the leveling phase because once people are maxed they are just going to parade around on their main with 4 alts on follow and talk trash in global/discord about how amazing they are because they chased off a solo player.

Mean Send PM

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Posts: 11

After a lot of thought, the proposed xp rates that can be found at:

https://www.rscrevolution2.com/wiki.php

The proposed xp rates is what really grabbed my attention. I think the basic combat xp should be 8x or 10x. Why change the proposed plan? I mean that's what got a lot of people hooked in the first place to the server. I play a couple other games throughout the week myself and sometimes do some raid logging in World of Warcraft. I would like the combat xp rates to be at a pretty decent rate so I can progress smoothly.

sosa Send PM

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Posts: 13

Option D. Why should everyone be forced to go Mining?

Ipk Send PM

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Posts: 79

4x, 3x, and 2x seem too low. I'm 36 with a full time job. Like you said, most are over 30 with job and/or kids.

6x combat, 4 or 5x magic, 4x skilling.

Boosted can be 8,9, or 10x combat, 7x or 8x magic, and 6x skilling.

I have no idea what champions guild is. I haven't played rsc in 15 years.

Option C or D would be my pick.

Skippertaxi Send PM

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Posts: 59

Waiting for people to be able to Smith the items before releasing them benefits no one. Dumbest idea I ever heard imo

Mean Send PM

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Posts: 11

I mean if we are trying to bring back the nostalgia I would just leave the champion's guild alone. Leave it how runescape classic originally was back in 2001. I wouldn't restrict.

Ckmoon Send PM

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Posts: 9

Kleio keep it simple, no need to overthink it big_smile
Keep everything as is, minimum 8x rates without sub

xshredderx Send PM

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Posts: 7

Make everything purposeful in this game.  If it's too easy to buy  then it ruins everything.  If people want a r2h, get grinding on those fucking ores, but for the love of god don't make it 1x skill rate.

I'm all for yearly server wipes.  Make the game interesting, fun to play, purposeful.  I don't play here anymore because I can just buy a sub, sell it, and buy gear in the store.  What the  is the point?  If I had to actually play the game (mine, smith, make potions, etc.) I'd stick around.  I'd rather spend time grinding than have everything easy and then feel like there's no reason to put forth an effort.

I played deadman, was in love with it, was mining and smithing ores to get my stupid iron armor, until I realized I could jsut buy from the pk vendor.  TOTAL BUZZKILL.  Quit immediately.

DO NOT ruin the game by breaking it for the people who want their r2h day one.   those cunts.

My 2c is just open the world and  OFF with speeding up anything.  Make it ORGANIC. 

Anything other than option A and you're ruining the server before it even begins.  DO NOT cater to the weebs who want to hug pixels and rush endgame.  You have something special about to start; do not  it up.

xshredderx Send PM

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Posts: 7

Open world PVP and mining, smithing, crafting, etc. all take on a whole new meaning.  Running to the bank with your ores, trying not to get ganked, made the game fun as  back in early 2001.  You want everyone to love skilling?  Throw full-loot PVP into the mix with zero wildy and open world combat.  Greatest fucking game I have ever played.  People think the wildy made RSC.  It didn't.  Old pk/non-pk system was the .  If you weren't there you wouldn't understand.  Constant adrenaline rush.

xshredderx Send PM

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Posts: 7

How the  do I edit my posts?  Mining is boring as  when you have to fight in the wildy.  When you mix mining/smithing into the combat arena, and you're clan-fighting for spots to mine/smith, the game takes on a whole different dynamic and suddenly skilling becomes fun because it's part of the pk element.

Overlord Send PM

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Posts: 96

Ckmoon said:

Kleio keep it simple, no need to overthink it big_smile
Keep everything as is, minimum 8x rates without sub


This

Ctrlaltdelet Send PM

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Posts: 1

Leave it how it is.  The player base is too small to force us to wait on some try hard to get smithing to 99.

XP Rates are whatever.

X X X Send PM

Member

Posts: 4

Leave everything as it was in RSC. No sense in locking items away for weeks or months behind skilling. Making the GP + Questing for those first rune items is going to be enough of a task.

Id say 6x combat 4x skills. Most of us are in our early to mid 30s. We have kids, wives, and careers.

Ipk Send PM

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Posts: 79

I want to edit my post, or i guess ill comment again.

The combat rates you listed are too low.

Combat should be min 6x, magic/prayer/range should be 4x min, and skilling should be 4x min
Then boosted 2x for a sub.

Akme Send PM

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Posts: 6

Don't do anything to champions guild and the XP rates proposed here look good to me. Maybe 6-8x for combat since some people here want something higher?

Rolentorol Send PM

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Posts: 5

That skilling is very low.  If you supplemented it with faster batching and easier to materials...maybe but I'd say at least 4.   Remember: skilling is less useful than combat and it's way harder to level.

I like the [A. full lock] but it kind of burns out quickly.  If you had a server that restarted every year or something: very neat idea.

Yoxiv Send PM

Member

Posts: 4

Exp rates don't matter too much to me

But

Item's being locked behind players isn't something I'd look forward to.
It's has always been the worst part of these servers, and I'm put off by the idea that people smithing will hold even more items hostage to extract more wealth as they had done in the past, & with all the drama that goes along with it..
It also doesn't toe the line where we are older now and don't want to grind our ass off..
Imagine having to grind stuff out to be able to afford the new Mith 2h.. then the Addy 2h..

As someone else said, if this is the case I'll likely not play.

ImRonald Send PM

Member

Posts: 41

Yoxiv said:

Exp rates don't matter too much to me

But

Item's being locked behind players isn't something I'd look forward to.
It's has always been the worst part of these servers, and I'm put off by the idea that people smithing will hold even more items hostage to extract more wealth as they had done in the past, & with all the drama that goes along with it..
It also doesn't toe the line where we are older now and don't want to grind our ass off..
Imagine having to grind stuff out to be able to afford the new Mith 2h.. then the Addy 2h..

As someone else said, if this is the case I'll likely not play.

I think the idea is champs guild being locked until the first smither can smelt those rune items, if a smither wont sell you the items at a reasonable price, you can go buy the item from champs guild. Only the things that you can buy from shops is what smithers decide the price on basically, like r2h..

ImRonald Send PM

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Posts: 41

Only the things that you can't buy from shops * ^^

Yoxiv Send PM

Member

Posts: 4

ImRonald said:

Yoxiv said:

Exp rates don't matter too much to me

But

Item's being locked behind players isn't something I'd look forward to.
It's has always been the worst part of these servers, and I'm put off by the idea that people smithing will hold even more items hostage to extract more wealth as they had done in the past, & with all the drama that goes along with it..
It also doesn't toe the line where we are older now and don't want to grind our ass off..
Imagine having to grind stuff out to be able to afford the new Mith 2h.. then the Addy 2h..

As someone else said, if this is the case I'll likely not play.

I think the idea is champs guild being locked until the first smither can smelt those rune items, if a smither wont sell you the items at a reasonable price, you can go buy the item from champs guild. Only the things that you can buy from shops is what smithers decide the price on basically, like r2h..

They'll stout the level to smith it.. So tune legs and plate won't be unlocked untill they choose.
No point getting 99 outside of the title. It'll reduce their profit so sitting on 98 is best.