Can we get clarifitcation?


Mistborn Send PM

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Posts: 43

Can anyone explain how 5ip would make pking better right now? I've kept out of the ip debate as I wanted to see how pk was

I think it'd be good to train more chars and reduce logout restrictions, but I can't see what other benefit it has to offer actual pking?

2ip has felt more nostalgic for pk, although I didn't vote, I wouldn't vote to change it back, if the wild dies it wont be because of 2ip lol

Avalon Send PM

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Posts: 54

Mistborn said:

Can anyone explain how 5ip would make pking better right now? I've kept out of the ip debate as I wanted to see how pk was

I think it'd be good to train more chars and reduce logout restrictions, but I can't see what other benefit it has to offer actual pking?

2ip has felt more nostalgic for pk, although I didn't vote, I wouldn't vote to change it back, if the wild dies it wont be because of 2ip lol

ill use myself as an example, even though im an extreme early edge case

if it was 5 or even 3ip, I would be able to defend myself against little groups of trash players and maybe even start wars outnumbered. I would probably be training in pk gear while fishing and running errands, because these things would matter. there's a good chance the teams would look different too, because almost all the multi pkers on the same team is boring and extremely gay. other people would also be able to help train my chars and I could do stuff in return, like we were doing before the switch

instead, I cant really do much other than be a strong number in a system where numbers mean almost everything, and I couldn't even play more than 4-6 hours a day. so its training for nothing with almost no help since I dont like breaking rules, so i just fall further behind people who are actual nerds or on disability. so instead I quit. it was basically just train at a deficit until my subs ran out in an environment where I can only use like 40-50% of my skill on inferior characters or fight against a team that quits as soon as they think they are about to lose

why bother? I could be playing anything or even doing nothing and sleeping. I was happy my subs ran out. people told me to quit, ok I quit. 150+ people voted for this, it should be good, this can be someone else's problem

there's no reason for me to play the game in this situation, other than assuming it will be somewhat different some time in the future. I cbf, ill wait until at least p2p and when that comes I probably still won't be pking. as long as ip limit is low there's no reason for someone good to do anything (there's nothing to fight over anyway, which is a different failure) other than train and max value subs

Mistborn Send PM

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Posts: 43

Avalon said:

Mistborn said:

Can anyone explain how 5ip would make pking better right now? I've kept out of the ip debate as I wanted to see how pk was

I think it'd be good to train more chars and reduce logout restrictions, but I can't see what other benefit it has to offer actual pking?

2ip has felt more nostalgic for pk, although I didn't vote, I wouldn't vote to change it back, if the wild dies it wont be because of 2ip lol

ill use myself as an example, even though im an extreme early edge case

if it was 5 or even 3ip, I would be able to defend myself against little groups of trash players and maybe even start wars outnumbered. I would probably be training in pk gear while fishing and running errands, because these things would matter. there's a good chance the teams would look different too, because almost all the multi pkers on the same team is boring and extremely gay. other people would also be able to help train my chars and I could do stuff in return, like we were doing before the switch

instead, I cant really do much other than be a strong number in a system where numbers mean almost everything, and I couldn't even play more than 4-6 hours a day. so its training for nothing with almost no help since I dont like breaking rules, so i just fall further behind people who are actual nerds or on disability. so instead I quit. it was basically just train at a deficit until my subs ran out in an environment where I can only use like 40-50% of my skill on inferior characters or fight against a team that quits as soon as they think they are about to lose

why bother? I could be playing anything or even doing nothing and sleeping. I was happy my subs ran out. people told me to quit, ok I quit. 150+ people voted for this, it should be good, this can be someone else's problem

there's no reason for me to play the game in this situation, other than assuming it will be somewhat different some time in the future. I cbf, ill wait until at least p2p and when that comes I probably still won't be pking. as long as ip limit is low there's no reason for someone good to do anything (there's nothing to fight over anyway, which is a different failure) other than train and max value subs

what you are describing is that the wilderness isn't always fair, however it is a lot easier to get 2 more ppl to come pk with you than it is to get 2 more ppl with 5 characters that know how to use them effectively.

in your scenario where 5ip wild exists, the 3 trash players that you're defending yourself from also have 5ip... its the same issue but with more characters per person

Avalon Send PM

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Posts: 54

Mistborn said:

Avalon said:

Mistborn said:

Can anyone explain how 5ip would make pking better right now? I've kept out of the ip debate as I wanted to see how pk was

I think it'd be good to train more chars and reduce logout restrictions, but I can't see what other benefit it has to offer actual pking?

2ip has felt more nostalgic for pk, although I didn't vote, I wouldn't vote to change it back, if the wild dies it wont be because of 2ip lol

ill use myself as an example, even though im an extreme early edge case

if it was 5 or even 3ip, I would be able to defend myself against little groups of trash players and maybe even start wars outnumbered. I would probably be training in pk gear while fishing and running errands, because these things would matter. there's a good chance the teams would look different too, because almost all the multi pkers on the same team is boring and extremely gay. other people would also be able to help train my chars and I could do stuff in return, like we were doing before the switch

instead, I cant really do much other than be a strong number in a system where numbers mean almost everything, and I couldn't even play more than 4-6 hours a day. so its training for nothing with almost no help since I dont like breaking rules, so i just fall further behind people who are actual nerds or on disability. so instead I quit. it was basically just train at a deficit until my subs ran out in an environment where I can only use like 40-50% of my skill on inferior characters or fight against a team that quits as soon as they think they are about to lose

why bother? I could be playing anything or even doing nothing and sleeping. I was happy my subs ran out. people told me to quit, ok I quit. 150+ people voted for this, it should be good, this can be someone else's problem

there's no reason for me to play the game in this situation, other than assuming it will be somewhat different some time in the future. I cbf, ill wait until at least p2p and when that comes I probably still won't be pking. as long as ip limit is low there's no reason for someone good to do anything (there's nothing to fight over anyway, which is a different failure) other than train and max value subs

what you are describing is that the wilderness isn't always fair, however it is a lot easier to get 2 more ppl to come pk with you than it is to get 2 more ppl with 5 characters that know how to use them effectively.

in your scenario where 5ip wild exists, the 3 trash players that you're defending yourself from also have 5ip... its the same issue but with more characters per person

yea and they cant do much with them because they suck at the game so its fine

Mistborn Send PM

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Posts: 43

Avalon said:

Mistborn said:

Avalon said:

ill use myself as an example, even though im an extreme early edge case

if it was 5 or even 3ip, I would be able to defend myself against little groups of trash players and maybe even start wars outnumbered. I would probably be training in pk gear while fishing and running errands, because these things would matter. there's a good chance the teams would look different too, because almost all the multi pkers on the same team is boring and extremely gay. other people would also be able to help train my chars and I could do stuff in return, like we were doing before the switch

instead, I cant really do much other than be a strong number in a system where numbers mean almost everything, and I couldn't even play more than 4-6 hours a day. so its training for nothing with almost no help since I dont like breaking rules, so i just fall further behind people who are actual nerds or on disability. so instead I quit. it was basically just train at a deficit until my subs ran out in an environment where I can only use like 40-50% of my skill on inferior characters or fight against a team that quits as soon as they think they are about to lose

why bother? I could be playing anything or even doing nothing and sleeping. I was happy my subs ran out. people told me to quit, ok I quit. 150+ people voted for this, it should be good, this can be someone else's problem

there's no reason for me to play the game in this situation, other than assuming it will be somewhat different some time in the future. I cbf, ill wait until at least p2p and when that comes I probably still won't be pking. as long as ip limit is low there's no reason for someone good to do anything (there's nothing to fight over anyway, which is a different failure) other than train and max value subs

what you are describing is that the wilderness isn't always fair, however it is a lot easier to get 2 more ppl to come pk with you than it is to get 2 more ppl with 5 characters that know how to use them effectively.

in your scenario where 5ip wild exists, the 3 trash players that you're defending yourself from also have 5ip... its the same issue but with more characters per person

yea and they cant do much with them because they suck at the game so its fine

Imagine if decisions were made based on make believe scenarios that rarely happen lol

Avalon Send PM

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Posts: 54

Mistborn said:

Avalon said:

Mistborn said:

what you are describing is that the wilderness isn't always fair, however it is a lot easier to get 2 more ppl to come pk with you than it is to get 2 more ppl with 5 characters that know how to use them effectively.

in your scenario where 5ip wild exists, the 3 trash players that you're defending yourself from also have 5ip... its the same issue but with more characters per person

yea and they cant do much with them because they suck at the game so its fine

Imagine if decisions were made based on make believe scenarios that rarely happen lol

dont need to imagine because im watching it in realtime

WooGGi Send PM

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Posts: 38

Avalon said:

Mistborn said:

Avalon said:

yea and they cant do much with them because they suck at the game so its fine

Imagine if decisions were made based on make believe scenarios that rarely happen lol

dont need to imagine because im watching it in realtime

So what you are saying is that now the 3 trash players have a chance against you (as you can still use 2 chars very effectively it is only 2v3)  and when enabling 5ip they would have no chance?
How does this even work as a justification for the IP restriction removal when objectively 3 happy players is always better than 1 happy player?

The real issue on the server is that there is two massive teams on the server and this IP restriction makes the fights between them unbalanced/not fun etc. and then there is the majority of players who are not on those teams and want to have even more restrictions because that would make the wilderness potentially more enjoyable for them.

Claiming that the removal of restrictions won't make a difference for the average player is just plain wrong because you already with 2ip have to fight 1v2 to against certain players. Because of this it is pretty safe to assume that it would get only worse without restrictions.

Some sort of solution is needed anyways because it is also not healthy for the server if one of the bigger teams quit as they do have large number of the most active pkers

Skippertaxi Send PM

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Posts: 59

2 chars in wild with skull and unlimited in wild i think is fairest. you can defend your trainers with 2 skulled chars and only need 2 to use in team fights.
i think this is best middle ground for everyone.

Ipk Send PM

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Posts: 79

Skippertaxi said:

2 chars in wild with skull and unlimited in wild i think is fairest. you can defend your trainers with 2 skulled chars and only need 2 to use in team fights.
i think this is best middle ground for everyone.

I like the only 2 skulled, but im not sure about unlimited in wild. I would like an increase for training purposes. I think another 1 or 2 per IP would be fine, as long as you can only have 2 skulled.

Avalon Send PM

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Posts: 54

unskulled scout musical chairs (which is what that would turn into) is a crazy way to make an existing problem worse, but somehow im not even surprised anymore

Ipk Send PM

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Posts: 79

Avalon said:

unskulled scout musical chairs (which is what that would turn into) is a crazy way to make an existing problem worse, but somehow im not even surprised anymore

whats the fix then?

Avalon Send PM

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Posts: 54

Ipk said:

Avalon said:

unskulled scout musical chairs (which is what that would turn into) is a crazy way to make an existing problem worse, but somehow im not even surprised anymore

whats the fix then?

2 identical wildernesses, 1 5ip, the other 2 or maybe even 1ip

no split, no "combat brackets", no skull restrictions, let everyone play the wilderness they want and see what happens, you might be surprised

o0ps13 Send PM

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Posts: 12

o0ps13 said:

1ip ftw

good morning, I would like to retract my statements regarding 1ip ftw, I woke up today and realised ever since the release of RoonskapeRevolution2 I have been stuck in a trance and I thought it was 2015 again due to seeing the same things unfold before my eyes that we saw back then. I was a 1ip supporter back then, we tried it and it failed, we all know what happened, 40 man discords and ultimately the demise of PKing. Don't make the same dumb mistakes again and kill your server before it's even started and end up losing players to the competition yet again. Capitalise on what you have here and now, if you are going to do any limits make it 3-5ip purely on the basis of limiting resource gains and items flooding the economy

Mistborn Send PM

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Posts: 43

o0ps13 said:

o0ps13 said:

1ip ftw

good morning, I would like to retract my statements regarding 1ip ftw, I woke up today and realised ever since the release of RoonskapeRevolution2 I have been stuck in a trance and I thought it was 2015 again due to seeing the same things unfold before my eyes that we saw back then. I was a 1ip supporter back then, we tried it and it failed, we all know what happened, 40 man discords and ultimately the demise of PKing. Don't make the same dumb mistakes again and kill your server before it's even started and end up losing players to the competition yet again. Capitalise on what you have here and now, if you are going to do any limits make it 3-5ip purely on the basis of limiting resource gains and items flooding the economy

read your own paragraph again.

'we all know what happened, 40 man discords and ultimately the demise of PKing.'

its the people that ultimately will destroy the pk not the ip limit

if you don't want the same thing to happen again, instead of joining a 40 man discord, disperse and create a smaller team.

If they don't create smaller teams, predictably it is only for 1 of 2 reasons.

1) scared to lose
2) to be the demise of PKing and get their way on IP limit

Avalon Send PM

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Posts: 54

mistborn doesnt even understand the prisoners dilemma he set up there even though we are watching it live. smaller teams come from higher/no ip restrictions. big teams are for shitters or fighting tons of shitters in weird restrictions. those shitters never "disperse". do you think you can figure out the rest even with it happening right in front of you or do you need me to do this for you too? the final nail in the coffin is the shitter team that got its rules implemented also breaks them but more importantly runs south and quits IMMEDIATELY at the first sign of trouble.

so we can either play scavenger hunt for shitter or "disperse" and fight each other on shitter rules in a wild where there's nothing to fight for

this is why I picked discord/forums/not playing the game, and it was all very predictable and obvious partially because we've already done this before



this also answers the other idiot with his star trek tier "more people happy gudder than less people happy" garbage. actions have consequences

o0ps13 Send PM

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Posts: 12

mistborn has brain damage and clearly forgot the years of 2015-2019, be kind to her

Avalon Send PM

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Posts: 54

o0ps13 said:

mistborn has brain damage and clearly forgot the years of 2015-2019, be kind to her

the 2 reasons this kid lists are actually his teams reasons for playing like this and always bitching to mods for changes, and now he's putting it on us because the mods on this server were dumb enough to listen to people that break their own rules for some stupid fucking reason

any day now someone will tell me why my 2 wildy idea is bad or what we're supposed to be fighting over in this current wildy, surely. I would actually still be playing and pking if these guys didn't run south or there was stuff to fight over (or i could actually play the game unrestricted), any one of those 3 would be enough, but no, and as usual no one even attempts to answer those other parts because they have nothing and they know it

Mistborn Send PM

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Posts: 43

Avalon said:

mistborn doesnt even understand the prisoners dilemma he set up there even though we are watching it live. smaller teams come from higher/no ip restrictions. big teams are for shitters or fighting tons of shitters in weird restrictions. those shitters never "disperse". do you think you can figure out the rest even with it happening right in front of you or do you need me to do this for you too? the final nail in the coffin is the shitter team that got its rules implemented also breaks them but more importantly runs south and quits IMMEDIATELY at the first sign of trouble.

so we can either play scavenger hunt for shitter or "disperse" and fight each other on shitter rules in a wild where there's nothing to fight for

this is why I picked discord/forums/not playing the game, and it was all very predictable and obvious partially because we've already done this before



this also answers the other idiot with his star trek tier "more people happy gudder than less people happy" garbage. actions have consequences

I didn't set nothing up, i didn't vote for 2 ip or 5 ip
I just find it funny how people say that 2ip will kill the wild when the only thing about it that can kill it is the decisions that people make

make different decisions, get different outcomes. if the outcome you want is 5ip/unrestricted wild, i guess you need to kill something in order to rebirth it, pretty obvious .

I didn't come to suggestions to trade snide comments, I asked for someone to tell me the benefits of unrestricted/5ip wild in the current state of the wilderness.

I can get behind a wealth of benefits in late game economy, but right now, explain to me how 5ip would improve the average players experience?

Avalon Send PM

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Posts: 54

I already explained to you how current configuration leads to dead wild. I even explained how its not entirely restrictions but other variables also leading to terrible incentive structure. some of that is player behavior for sure, but player behavior obviously can be modified by putting different incentives in front of them, we all know this, this is why we are having this conversation.

to recap since you dont like reading or responding to issues that you clearly dont have a response to

1) ip limit makes it harder to fight outnumbered, which leads to less action. the delusional fantasy (that decisions were based on) is that this leads to bigger teams and more accessibility for casual and returning players and that = bigger activity. the reality is that it leads to less potential for things to pop off
2) this is compounded by the fact that people who like these restrictions just run south and evacuate the area when they might lose. this leads to even less potential for much of anything, PLUS people who would be fighting each other with looser restrictions arent because skill expression is lower and its boring.
3) this is made even worse by the fact that there isn't anything in wild right now really worth fighting for, based on mostly other decisions (easy rune rocks, bad balance of drop tables), so the incentive is to train instead of fight.

everything promotes training (or I would argue waiting for changes or p2p) over fighting. if you track me and my ideas you will realize that all of it is designed to make more people happy at the expense of no one and promote more incentives for more fighting and more activity. the worst part is a good chunk of the people im up against KNOW all this and are choosing to promote things that kill servers anyway because it makes them feel good and powerful or something, idk

you either get it or you dont, and if you don't (like most people) unfortunately we have to go on this gay adventure down to lower and lower playercount to learn the exact same lessons that have already been learned

Mistborn Send PM

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Posts: 43

Avalon said:

I already explained to you how current configuration leads to dead wild. I even explained how its not entirely restrictions but other variables also leading to terrible incentive structure. some of that is player behavior for sure, but player behavior obviously can be modified by putting different incentives in front of them, we all know this, this is why we are having this conversation.

to recap since you dont like reading or responding to issues that you clearly dont have a response to

1) ip limit makes it harder to fight outnumbered, which leads to less action. the delusional fantasy (that decisions were based on) is that this leads to bigger teams and more accessibility for casual and returning players and that = bigger activity. the reality is that it leads to less potential for things to pop off
2) this is compounded by the fact that people who like these restrictions just run south and evacuate the area when they might lose. this leads to even less potential for much of anything, PLUS people who would be fighting each other with looser restrictions arent because skill expression is lower and its boring.
3) this is made even worse by the fact that there isn't anything in wild right now really worth fighting for, based on mostly other decisions (easy rune rocks, bad balance of drop tables), so the incentive is to train instead of fight.

everything promotes training (or I would argue waiting for changes or p2p) over fighting. if you track me and my ideas you will realize that all of it is designed to make more people happy at the expense of no one and promote more incentives for more fighting and more activity. the worst part is a good chunk of the people im up against KNOW all this and are choosing to promote things that kill servers anyway because it makes them feel good and powerful or something, idk

you either get it or you dont, and if you don't (like most people) unfortunately we have to go on this gay adventure down to lower and lower playercount to learn the exact same lessons that have already been learned

Your responses are just so angry, so this will be my last reply because you clearly care a lot more than I do

1) In scenarios where your opponents aren't using multi as well, I agree, yes your ability to multi and fight others is there. I agree.
In the more likely scenario your opponents are also using multi, you still die, just on more characters. It's a flawed point. Unless you're one of the small number of people that are likely the reason so many people voted against 5ip. One man armies that can prevent themselves from dying by consistently catching themselves off for an hour - i'm sorry but that's boring af, most of the time they dont even mage as they are too busy banking.
2) When outnumbered too greatly, I will run south. If teams are within 2-3ips depending on the size of the war, then its a fairly even fight and i'll continue to pk, in current state of rev2, I don't have millions in the bank. If the enemy team calls more and more people to fight then yes, south I go, ciao. Why would you expect anything else and how the hell does 5ip help fix this lmao. I'm poor and I don't have hours upon hours to skill and make money, I farm my own pk gear I'm not going to donate it to a much larger team. Once I have more pixels then yeah i'll probably fight outnumbered mor
3) Yes, some incentives in wild would be ideal and better drop rates, steps have already been taken to improve this - dw, greaters, all improved drops and death runes in abundance. It'd be good to see more incentives, not sure wtf this has to do with 5ip though