F2P Improvement Suggestion: Limited P2P Content Without Map Expansion


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marrkson Send PM

Member

Posts: 15

Hello,

I’ve been actively playing the RSCRevolution2 and wanted to share a suggestion that could help improve the overall gameplay experience and maintain long-term player activity. At the moment, the entire world is in an F2P state and member content has not yet been released, which I believe creates a good opportunity to introduce limited parts of P2P content into the F2P environment without breaking the classic balance or feel of the game.

In my opinion, it is very important that the map size remains unchanged and all activity stays within the current F2P area. Keeping the map compact ensures that players stay closer together, preventing the world from feeling empty or fragmented. One of the strengths of classic gameplay was constant player interaction in shared locations, and this would help preserve that.

At the same time, Wilderness could benefit from additional purpose and activity. Currently, it is quite large but underutilized. Introducing classic NPCs such as dragons, black demons, and other higher-level monsters that were historically used for money-making would give higher-level players meaningful goals. It would also restore the risk vs reward dynamic that was a core part of RSC.

I would also suggest adding the Fletching skill to F2P in a limited form. For example, allowing players to craft arrows and bows up to Yew level. This would add depth to the ranged skill and create a natural economy loop where logs are turned into bows and arrows for other players to use. In line with this, adding trees up to Yew level and placing them in a dedicated F2P area would help create active hotspots and encourage player interaction.

Additionally, introducing a duel system would bring significant value. The ability to fight each other with stakes was an important part of the classic experience and would provide an alternative PvP option outside of the wilderness. This would help keep the game engaging for players who prefer controlled PvP scenarios.

Overall, the goal of this suggestion is not to turn the server into a P2P environment, but rather to introduce meaningful progression and activities that keep players engaged while preserving the classic identity of the game. If implemented in a balanced and thoughtful way, I believe these changes would significantly improve player retention and the long-term health of the server.

PS! Text written with ChatGPT.

Overlord Send PM

Member

Posts: 96

The only thing I believe

Under d maze to fight lessers and Blakc dragons

And near greater around the lava put some stuff in there

Ipk Send PM

Member

Posts: 79

I would like f2p fletching because the economy on arrows and bolts is insane because of probable auto clickers.

Do fletching, but only regular short and longbows and bronze arrows.

Sammy Send PM

Member

Posts: 18

I like the idea of adding fletching to f2p. Stopping at yews and only able to fire up to steel arrows in f2p. Has any server tried this? 15s is 99 so I assume steel boosts max to 17? I think it would a cool addition.

Sammy Send PM

Member

Posts: 18

Herblaw could be added as well only allow up to defense potions to used in wild. All other potions would be outside of wilderness.